
- BGG rank
- BGG #8,765
- BGG rating
- 6.2
All Things Zombie: The Boardgame
- 1–6 players
- 40 min
- Complexity 2.5/5
- 2009

Expansion for Armageddon War: Platoon Level Combat in the End War
2018
Rules assistance for Alone in the Desert: a solitaire expansion for Armageddon War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Alone in the Desert: a solitaire expansion for Armageddon War is an expansion for Armageddon War: Platoon Level Combat in the End War released in 2018 for 1 player and 60 minutes per game. It was designed by Mark H. Walker and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
The expansion includes rules for playing Armageddon War solitaire, six solitaire scenarios in a loose campaign, counters and cards. Each hex of enemy units in a solitaire scenario will have a “stance” counter, “aggressive”, “cautious” or “defensive”. When an enemy formation activates, each hex of units will draw a card and act according to the keywords on the card. These are shorthand and more fully delineated in the solitaire rules, but you can get a feel for them from the card. For instance, “Close(2)” means close 2 hexes with the nearest appropriate enemy unit (if “close” is in gold you close with armor, red is infantry). “Cover” would mean movement that utilizes available cover instead of open terrain, and the way you would decide is covered in the rules. Fire would be at the appropriate armor or infantry target, and so on. On the player turn, the player draws a card each time a unit declares a movement, to see if an AI unit declares opportunity fire, and when that opportunity fire happens. For instance, “Strongest(1)” would mean that of all the AI units which can see your unit after it moves 1 hex, the strongest one able to opportunity fire does so. Tie-breaker situations are covered in the rules to determine who does it. For instance “Strongest(1)” would have a tie-breaker of "Color-Closest", so if two possible Opfire units had the same firepower, you would check to see if one had the same color firepower as the defense type (armor vs. armor, infantry vs. infantry), and if still tied, then the closer of the two would make the attack. —description from the publisher
Alone in the Desert: a solitaire expansion for Armageddon War supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Alone in the Desert: a solitaire expansion for Armageddon War is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Alone in the Desert: a solitaire expansion for Armageddon War has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Alone in the Desert: a solitaire expansion for Armageddon War belongs to these categories: Wargame, Modern Warfare, and Expansion for Base-game. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Alone in the Desert: a solitaire expansion for Armageddon War are: Mark H. Walker. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Alone in the Desert: a solitaire expansion for Armageddon War as an expansion for Armageddon War: Platoon Level Combat in the End War. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Armageddon War: Platoon Level Combat in the End War to use it. Check that your edition of Armageddon War: Platoon Level Combat in the End War is compatible, as some expansions were revised between editions.