Alone in the Desert: a solitaire expansion for Armageddon War
BGG rating
8.3

Expansion for Armageddon War: Platoon Level Combat in the End War

Alone in the Desert: a solitaire expansion for Armageddon War

2018

Rules assistance for Alone in the Desert: a solitaire expansion for Armageddon War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 60 min
  • Complexity 2.0/5

Rules assistant for Alone in the Desert: a solitaire expansion for Armageddon War

What would you like to know?

Answers come from the official rulebook, with the page to check.

Alone in the Desert: a solitaire expansion for Armageddon War is an expansion for Armageddon War: Platoon Level Combat in the End War released in 2018 for 1 player and 60 minutes per game. It was designed by Mark H. Walker and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

Similar games

About the game

The expansion includes rules for playing Armageddon War solitaire, six solitaire scenarios in a loose campaign, counters and cards. Each hex of enemy units in a solitaire scenario will have a “stance” counter, “aggressive”, “cautious” or “defensive”. When an enemy formation activates, each hex of units will draw a card and act according to the keywords on the card. These are shorthand and more fully delineated in the solitaire rules, but you can get a feel for them from the card. For instance, “Close(2)” means close 2 hexes with the nearest appropriate enemy unit (if “close” is in gold you close with armor, red is infantry). “Cover” would mean movement that utilizes available cover instead of open terrain, and the way you would decide is covered in the rules. Fire would be at the appropriate armor or infantry target, and so on. On the player turn, the player draws a card each time a unit declares a movement, to see if an AI unit declares opportunity fire, and when that opportunity fire happens. For instance, “Strongest(1)” would mean that of all the AI units which can see your unit after it moves 1 hex, the strongest one able to opportunity fire does so. Tie-breaker situations are covered in the rules to determine who does it. For instance “Strongest(1)” would have a tie-breaker of "Color-Closest", so if two possible Opfire units had the same firepower, you would check to see if one had the same color firepower as the defense type (armor vs. armor, infantry vs. infantry), and if still tied, then the closer of the two would make the attack. —description from the publisher

Questions and answers

Alone in the Desert: a solitaire expansion for Armageddon War supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.