
- BGG rank
- BGG #138
- BGG rating
- 7.7
Keyflower
- 2–6 players
- 90–120 min
- Complexity 3.3/5
- 2012

Rules assistance for Amber
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Amber is a board game released in 2012 for 2–6 players, 30 minutes per game, and ages 10 and up. It was designed by Tomasz Lewandowicz and its main mechanics are Tile Placement and Network and Route Building.
The kingdom has taken over a coastal region and given the land to new barons who quickly realized that the true wealth of this new region is amber, for which caravans come from the farthest corners of the world. Peasants from nearby villages collect amber, which is bought by merchants from distant lands. The barons know that the one who profits the most from the amber trade will become the most powerful ruler of the new lands. In Amber, players take the role of the barons, and their goal is to build trade routes that connect their castles to the villages where the amber is collected, and to the other barons' castles where it is traded. To this end, players build roads through the wilderness – placing one tile each turn in the shared playing area – which will allow their buyers to reach the sources of the amber. Since all buyers can use the roads, however, it's important to have suitable connections with the road networks built by others. The baron whose castle is connected with the greatest number of villages and castles will become the richest and most respected Lord of the new land.
Amber supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Amber is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Amber for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Amber has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Amber belongs to these categories: Territory Building and Transportation. Its main mechanics are Tile Placement and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Amber are: Tomasz Lewandowicz. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Amber as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.