
- BGG rank
- BGG #10,274
- BGG rating
- 7.6
Dust 1947
- 2–8 players
- 60–120 min
- Complexity 2.7/5
- 2016

Rules assistance for Amerika: Cruise Missile Attack – Surface Missiles In Amerika
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Amerika: Cruise Missile Attack – Surface Missiles In Amerika is an expansion for Amerika released in 2016 for 2–3 players, 120–150 minutes per game, and ages 12 and up. It was designed by Michael C. Kelley and its main mechanics are Area Movement and Dice Rolling.
The following rules will help you incorporate these new units into your AMERIKA game. Feel free to pick and choose which ones to use so long as all players agree. These can help balance the game when players of differing skill levels play against each other, or add new dimensions and strategy for advanced players. German rocket technology began early on as a means to defend the coasts of Fortress Europe and cause fear or destruction from long range. Learning from the Nazi V-1 program, the U.S. began development of the JB-2 Loon, a near copy of the feared V-1. In Amerika, these technologies have become battle tested by both sides by 1946 and are ready for deployment to the battlefield. This expansion allows players a new type of weapon on both sides of the battlefield. Helping both forces to disrupt enemy actions, cruise missiles are used during the Conduct Guerilla Attacks phase. -description from publisher
Amerika: Cruise Missile Attack – Surface Missiles In Amerika supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Amerika: Cruise Missile Attack – Surface Missiles In Amerika is 120–150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Amerika: Cruise Missile Attack – Surface Missiles In Amerika for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Amerika: Cruise Missile Attack – Surface Missiles In Amerika belongs to these categories: Wargame, Science Fiction, and World War II. Its main mechanics are Area Movement and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Amerika: Cruise Missile Attack – Surface Missiles In Amerika are: Michael C. Kelley. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Amerika: Cruise Missile Attack – Surface Missiles In Amerika as an expansion for Amerika. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Amerika to use it. Check that your edition of Amerika is compatible, as some expansions were revised between editions.