
- BGG rank
- BGG #10,274
- BGG rating
- 7.6
Dust 1947
- 2–8 players
- 60–120 min
- Complexity 2.7/5
- 2016

Rules assistance for Amerika: Defcon 1 – Atomic Defense in Amerika
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Amerika: Defcon 1 – Atomic Defense in Amerika is an expansion for Amerika released in 2016 for 2–3 players, 120–150 minutes per game, and ages 12 and up. It was designed by Michael C. Kelley and its main mechanics are Area Movement and Dice Rolling.
The following rules will help you incorporate these new units into your AMERIKA game. Feel free to pick and choose which ones to use so long as all players agree. These can help balance the game when players of differing skill levels play against each other, or add new dimensions and strategy for advanced players. The Axis were aware for some time that the Allies had heavily invested in making atomic energy work as a weapon in hopes of delivering a crippling blow and ending the war. Keeping the Allies from developing this technology into a full-fledged long-range weapon is what Amerika is all about! This expansion set allows the Allies to use whatever nuclear technology they can muster to help defend them while they attempt to finish their work in the wake of an invasion. -description from publisher
Amerika: Defcon 1 – Atomic Defense in Amerika supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Amerika: Defcon 1 – Atomic Defense in Amerika is 120–150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Amerika: Defcon 1 – Atomic Defense in Amerika for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Amerika: Defcon 1 – Atomic Defense in Amerika belongs to these categories: Wargame, Science Fiction, and World War II. Its main mechanics are Area Movement and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Amerika: Defcon 1 – Atomic Defense in Amerika are: Michael C. Kelley. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Amerika: Defcon 1 – Atomic Defense in Amerika as an expansion for Amerika. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Amerika to use it. Check that your edition of Amerika is compatible, as some expansions were revised between editions.