Amerika: Defcon 1 – Atomic Defense in Amerika
BGG rating
6.0

Expansion for Amerika

Amerika: Defcon 1 – Atomic Defense in Amerika

2016

Rules assistance for Amerika: Defcon 1 – Atomic Defense in Amerika

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–3 players
  • 120–150 min
  • 12+

Rules assistant for Amerika: Defcon 1 – Atomic Defense in Amerika

What would you like to know?

Answers come from the official rulebook, with the page to check.

Amerika: Defcon 1 – Atomic Defense in Amerika is an expansion for Amerika released in 2016 for 2–3 players, 120–150 minutes per game, and ages 12 and up. It was designed by Michael C. Kelley and its main mechanics are Area Movement and Dice Rolling.

Similar games

About the game

The following rules will help you incorporate these new units into your AMERIKA game. Feel free to pick and choose which ones to use so long as all players agree. These can help balance the game when players of differing skill levels play against each other, or add new dimensions and strategy for advanced players. The Axis were aware for some time that the Allies had heavily invested in making atomic energy work as a weapon in hopes of delivering a crippling blow and ending the war. Keeping the Allies from developing this technology into a full-fledged long-range weapon is what Amerika is all about! This expansion set allows the Allies to use whatever nuclear technology they can muster to help defend them while they attempt to finish their work in the wake of an invasion. -description from publisher

Questions and answers

Amerika: Defcon 1 – Atomic Defense in Amerika supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.