
- BGG rank
- BGG #10,274
- BGG rating
- 7.6
Dust 1947
- 2–8 players
- 60–120 min
- Complexity 2.7/5
- 2016

Rules assistance for Amerika: Target Amerika – The Bomber Projects
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Amerika: Target Amerika – The Bomber Projects is an expansion for Amerika released in 2016 for 2–3 players, 120–150 minutes per game, and ages 12 and up. It was designed by Michael C. Kelley and its main mechanics are Area Movement and Dice Rolling.
Hitler’s fascination of New York City in flames drove Germany’s leading aircraft engineers to begin development of several options for bombers that could strike targets on American soil from European air bases. In 1942, the Amerika Bomber Project was born which produced several contenders vying for the chance to make Hitler’s dream come true. In Amerika, not only was the project very successful, but by 1946 heavily funded to aid in the air supremacy war over the Atlantic. The Horten XVIII B-2 (from the base game) became the best all-around platform of the project, and was the mainstay of Nazi bomber supremacy. The Arado E-555 and Messerschmitt Me-264 (from the expansion Bring In The Heavies) were both very competent designs as well, helping to soften defenses and destroy Allied installations. But several other designs from the project were also produced in limited numbers to round out the air force and provide mission flexibility. When the decision was made to invade North America, every resource available had to be called upon for a chance at success to even be possible. Help turn the tide of war in Germany’s favor using these Amerika Bomber Project aircraft in AMERIKA! -description from publisher
Amerika: Target Amerika – The Bomber Projects supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Amerika: Target Amerika – The Bomber Projects is 120–150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Amerika: Target Amerika – The Bomber Projects for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Amerika: Target Amerika – The Bomber Projects belongs to these categories: Wargame, Science Fiction, and World War II. Its main mechanics are Area Movement and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Amerika: Target Amerika – The Bomber Projects are: Michael C. Kelley. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Amerika: Target Amerika – The Bomber Projects as an expansion for Amerika. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Amerika to use it. Check that your edition of Amerika is compatible, as some expansions were revised between editions.