
- BGG rank
- BGG #4,873
- BGG rating
- 7.0
Sovereign Skies
- 1–4 players
- 30–60 min
- Complexity 2.2/5
- 2020

2020
Rules assistance for An Otter Won
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
An Otter Won is a board game released in 2020 for 2 players, 5–15 minutes per game, and ages 8 and up. It was designed by Aaron Andrew Wilson and its main mechanics are Trick-taking.
It's not easy making a cool otter den. You'll want to influence the best otters to hang out in yours. And often you’ll get to decide which otter goes where. Do you want this otter? Or an otter won? An Otter Won is a spiritual sequel to Why I Otter, taking everything up a notch (including the ridiculous otters). In An Otter Won you have personal conditions in the cards you've taken into your den that play off public otter cards in the river. It uses a neutral setup card per trick that may help determine if the high or the low card wins the round. The winner assigns those 3 cards (neutral, yours, and opponents) and which goes to which location (Opponent den, your den and the river). —description from the publisher
An Otter Won supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for An Otter Won is 5–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists An Otter Won for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
An Otter Won has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
An Otter Won belongs to these categories: Card Game, Animals, and Print & Play. Its main mechanics are Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of An Otter Won are: Aaron Andrew Wilson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists An Otter Won as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.