
- BGG rank
- BGG #2,869
- BGG rating
- 7.0
Ceylon
- 2–4 players
- 60 min
- Complexity 2.4/5
- 2018

2017
Rules assistance for Cobras
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Cobras is a board game released in 2017 for 1–5 players, 30–45 minutes per game, and ages 13 and up. It was designed by Chris Zinsli and Suzanne Zinsli and its main mechanics are Trick-taking.
Cobras are overrunning the village, so the authorities have put out a bounty on them. Seizing the opportunity, you have secretly begun breeding cobras for the extra income. However, your scheme won't go unnoticed forever, and when the authorities cancel the program, any cobras you're left with will bite you. Cobras is a trick-taking game that is played over a series of rounds. The players who do not win a trick divide up the cobras shown on the cards that were played; the player who won the trick turns in their cobra tokens for points. If you have any cobras in your basket when the round ends, you lose 1 point per cobra. Add up your points from round to round. When a round ends with one or more players at 100 points or more, the game ends and the player with the most points wins.
Cobras supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cobras is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cobras for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cobras has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cobras belongs to these categories: Card Game and Print & Play. Its main mechanics are Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cobras are: Chris Zinsli and Suzanne Zinsli. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cobras as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.