
- BGG rank
- BGG #8,499
- BGG rating
- 6.6
Konja
- 2 players
- 30–60 min
- Complexity 2.2/5
- 2017

Rules assistance for Ancient Terrible Things: Madness of McGuffin
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ancient Terrible Things: Madness of McGuffin is an expansion for Ancient Terrible Things released in 2018 for 2–4 players, 60 minutes per game, and ages 14 and up. It was designed by Simon McGregor and its main mechanics are Hand Management, Set Collection, and Push Your Luck.
Ancient Terrible Things: Madness of McGuffin is a mini-expansion for the game Ancient Terrible Things, and includes 8 starting Swag cards (2 for each Explorer), a new Revelation Encounter, and quick reference rules card and backstory. Combined with the white action dice, the Swag cards introduce a simplified re-roll and resource mechanic. The Revelation Encounter card utilises purple dice. (White and purple dice are sold separately and available in Ancient Terrible Things: Skullpips accessory pack and in the game Konja). —description from the publisher
Ancient Terrible Things: Madness of McGuffin supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ancient Terrible Things: Madness of McGuffin is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ancient Terrible Things: Madness of McGuffin for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ancient Terrible Things: Madness of McGuffin belongs to these categories: Dice, Horror, and Expansion for Base-game. Its main mechanics are Hand Management, Set Collection, and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ancient Terrible Things: Madness of McGuffin are: Simon McGregor. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ancient Terrible Things: Madness of McGuffin as an expansion for Ancient Terrible Things. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Ancient Terrible Things to use it. Check that your edition of Ancient Terrible Things is compatible, as some expansions were revised between editions.