
- BGG rank
- BGG #29,827
- BGG rating
- 4.5
Free at Last
- 2–6 players
- 60–180 min
- Complexity 2.0/5
- 2022

Rules assistance for Android: Netrunner – Opening Moves
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Android: Netrunner – Opening Moves is an expansion for Android: Netrunner released in 2013 for 2 players, 45 minutes per game, and ages 14 and up. It was designed by Richard Garfield, Lukas Litzsinger, and Damon Stone and its main mechanics are Variable Player Powers, Hand Management, and Secret Unit Deployment.
"Corporate executives have launched an internal investigation of the alleged use of illicit security software, known as ice, by several reckless and disgruntled former employees…" –NBN Live at 5 Just how dark can a corporation become before it suffers the backlash? Opening Moves kicks off "Spin Cycle", the second cycle of Data Packs for Android: Netrunner - The Card Game, with a focus on bad publicity, good PR, and daring new gambits for players to undertake in their continued cyberstruggles. Its sixty cards (three copies each of twenty different cards) allow Corps and Runners to explore a wide range of innovative, new (and sometimes dirty) tactics as they battle for the control of highly valuable data!
Android: Netrunner – Opening Moves supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Android: Netrunner – Opening Moves is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Android: Netrunner – Opening Moves for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Android: Netrunner – Opening Moves has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Android: Netrunner – Opening Moves belongs to these categories: Card Game, Bluffing, and Science Fiction. Its main mechanics are Variable Player Powers, Hand Management, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Android: Netrunner – Opening Moves are: Richard Garfield, Lukas Litzsinger, and Damon Stone. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Android: Netrunner – Opening Moves as an expansion for Android: Netrunner. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Android: Netrunner to use it. Check that your edition of Android: Netrunner is compatible, as some expansions were revised between editions.