
- BGG rank
- BGG #10,696
- BGG rating
- 6.6
Anima: Twilight of the Gods
- 2–5 players
- 60 min
- Complexity 2.0/5
- 2009

2008
Rules assistance for Anima: Beyond Good and Evil
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Anima: Beyond Good and Evil is a board game released in 2008 for 2–4 players and 60 minutes per game. It was designed by Carlos B. García Aparício and Anima Studio and its main mechanics are Hand Management, Dice Rolling, and Open Drafting.
Anima: Beyond Good and Evil Everything ended. Omega, the ancient entity that threatened to disrupt all life in Gaïa, is sealed. Its unlimited source of power, the Infinity Orb, has been shattered, and the splinters scattered. Humanity continued forward, confident that this grave danger has past... or has it? Anima: Beyond Good and Evil is the first stand-alone expansion for Anima: Shadow of Omega. You take control of a party of exceptional characters, wielding their cunning and magical powers to complete missions and ultimately stop the ultimate evil, Genesis. Be warned, however, other players will hinder your actions in order to claim victory for themselves. In the 2-4 player card game Anima: Beyond Good and Evil, the adventure in Gaïa continues, and is playable in about an hour. Beyond Good and Evil can be played as an independent game, or it can be combined with Anima: Shadow of Omega Revised Edition for an even more epic gaming experience. • 1 rule book • 110 cards (Characters, Areas, Encounters, Missions, and Advantages) • 4 character counters • 2 six-sided dice • 1 ten-sided die Integrates with: Anima: Shadow of Omega Anima: Twilight of the Gods
Anima: Beyond Good and Evil supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Anima: Beyond Good and Evil is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Anima: Beyond Good and Evil has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Anima: Beyond Good and Evil belongs to these categories: Card Game and Fantasy. Its main mechanics are Hand Management, Dice Rolling, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Anima: Beyond Good and Evil are: Carlos B. García Aparício and Anima Studio. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Anima: Beyond Good and Evil as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.