
- BGG rank
- BGG #9,977
- BGG rating
- 6.2
Anima: Beyond Good and Evil
- 2–4 players
- 60 min
- Complexity 2.3/5
- 2008

2006
Rules assistance for Anima: Shadow of Omega
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Anima: Shadow of Omega is a board game released in 2006 for 2–5 players, 60 minutes per game, and ages 13 and up. It was designed by Anima Studio and its main mechanics are Hand Management, Dice Rolling, and Open Drafting.
Anima: The Shadow of Omega is a non-collectible card game set in the same original setting as the Anima: Beyond Fantasy roleplaying game. Inspired by well-known Japanese video roleplaying games such as Final Fantasy and Suikoden, the world of Anima features traditional Western fantasy staples, including magic and medieval arms, combined with an emphasis on martial arts and Eastern concepts of honor and mysticism. In the Anima: The Shadow of Omega card game, players form a party of four adventurers that explore the land and engage in combat with fantastic beasts and each other, gaining new powers and eventually confronting an ancient menace. Anima: The Shadow of Omega includes 110 cards, each one featuring a unique piece of stunning, full-color art depicting a character, creature, or location from the Anima universe. Integrates with: Anima: Beyond Good and Evil Anima: Twilight of the Gods
Anima: Shadow of Omega supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Anima: Shadow of Omega is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Anima: Shadow of Omega for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Anima: Shadow of Omega has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Anima: Shadow of Omega belongs to these categories: Card Game, Fantasy, and Adventure. Its main mechanics are Hand Management, Dice Rolling, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Anima: Shadow of Omega are: Anima Studio. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Anima: Shadow of Omega as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.