
- BGG rank
- BGG #55
- BGG rating
- 8.2
Cthulhu: Death May Die
- 1–5 players
- 90–120 min
- Complexity 2.5/5
- 2019

Rules assistance for Anima Tactics: Alessa Raincross
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Anima Tactics: Alessa Raincross is an expansion for Anima Tactics released in 2008 for 2 players, 60 minutes per game, and ages 12 and up. Its main mechanics are Dice Rolling and Action Points.
As one of The Crows of Wissenchaft and armed with Lost Loggia weapons, Alessa has become a prominent agent of Lucanor Giovanni. Thanks to the powers that she has received through continuous experiments and magical implants, her aim and physical aptitudes have become truly inhuman. Dark Wissenschaft Prowler - Lv. 45 At 4 | Dm 4 | Df 9 | Ar 0 | LP 10 | Re 10 | Mo 8/12 | AP 3/4 Innate Abilities: Ranged Attack (16 inch), Alessa can have two advantage cards attached to her. oo - Stealth (Subterfuge, Effect) Alessa becomes Hidden. Upkeep o ooo - Dark Sniper (Subterfuge, Ranged Attack) Distance (24 inch), +5 attack, -4 armor. This attack can not be intercepted by the shield maneuver to avoid reaching its target. This skill can only be used if Alessa is Hidden. oooo - Storm Waltz (Subterfuge, Ranged Attack) Distance (5 inch). Alessa executes four attacks to a single target unit.
Anima Tactics: Alessa Raincross supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Anima Tactics: Alessa Raincross is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Anima Tactics: Alessa Raincross for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Anima Tactics: Alessa Raincross has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Anima Tactics: Alessa Raincross belongs to these categories: Fantasy, Fighting, and Miniatures. Its main mechanics are Dice Rolling and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Anima Tactics: Alessa Raincross as an expansion for Anima Tactics. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Anima Tactics to use it. Check that your edition of Anima Tactics is compatible, as some expansions were revised between editions.