Anima Tactics: Alessa Raincross
BGG rating
8.0

Expansion for Anima Tactics

Anima Tactics: Alessa Raincross

2008

Rules assistance for Anima Tactics: Alessa Raincross

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 12+
  • Complexity 2.5/5

Rules assistant for Anima Tactics: Alessa Raincross

What would you like to know?

Answers come from the official rulebook, with the page to check.

Anima Tactics: Alessa Raincross is an expansion for Anima Tactics released in 2008 for 2 players, 60 minutes per game, and ages 12 and up. Its main mechanics are Dice Rolling and Action Points.

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About the game

As one of The Crows of Wissenchaft and armed with Lost Loggia weapons, Alessa has become a prominent agent of Lucanor Giovanni. Thanks to the powers that she has received through continuous experiments and magical implants, her aim and physical aptitudes have become truly inhuman. Dark Wissenschaft Prowler - Lv. 45 At 4 | Dm 4 | Df 9 | Ar 0 | LP 10 | Re 10 | Mo 8/12 | AP 3/4 Innate Abilities: Ranged Attack (16 inch), Alessa can have two advantage cards attached to her. oo - Stealth (Subterfuge, Effect) Alessa becomes Hidden. Upkeep o ooo - Dark Sniper (Subterfuge, Ranged Attack) Distance (24 inch), +5 attack, -4 armor. This attack can not be intercepted by the shield maneuver to avoid reaching its target. This skill can only be used if Alessa is Hidden. oooo - Storm Waltz (Subterfuge, Ranged Attack) Distance (5 inch). Alessa executes four attacks to a single target unit.

Publishers

  • Fantasy Flight Games

Questions and answers

Anima Tactics: Alessa Raincross supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.