Anima Tactics: Bael
BGG rating
7.3

Expansion for Anima Tactics

Anima Tactics: Bael

2009

Rules assistance for Anima Tactics: Bael

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 12+
  • Complexity 3.0/5

Rules assistant for Anima Tactics: Bael

What would you like to know?

Answers come from the official rulebook, with the page to check.

Anima Tactics: Bael is an expansion for Anima Tactics released in 2009 60 minutes per game and ages 12 and up. Its main mechanics are Dice Rolling and Action Points.

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About the game

Publisher Blurb: Bael is one of the half bred daughters of the demon queen Tiamat. After living hidden among humans for centuries, she now works under the Fallen Angel Ophiel as his personal agent. Mystic - Dark Samael - Level 45 Dark Beam (Magic, Ranged Attack) - Distance Attack (16 inches). +1 Attack/ +2 Damage The Mark of Erebus (Magic, Effect) - Cast Lvl 2 Seal on an enemy unit inside Bael's Control Zone. Effect 16. The Mark of Noah (Magic,Effect) - Cast lvl 2 Berserk on an enemy or friendly unit inside Bael's Control Zone. Effect 16. The Mark of Jedah (Magic, Effect) - Cast Lvl 2 Paralyze on an enemy unit inside Bael's Control Zone. Effect 16. This pewter figure is unpainted and unassembled. Requires additional Anima Tactics figures to play.

Publishers

  • Fantasy Flight Games

Questions and answers

The listed playing time for Anima Tactics: Bael is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.