
- BGG rank
- BGG #55
- BGG rating
- 8.2
Cthulhu: Death May Die
- 1–5 players
- 90–120 min
- Complexity 2.5/5
- 2019

Rules assistance for Anima Tactics: Bael
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Anima Tactics: Bael is an expansion for Anima Tactics released in 2009 60 minutes per game and ages 12 and up. Its main mechanics are Dice Rolling and Action Points.
Publisher Blurb: Bael is one of the half bred daughters of the demon queen Tiamat. After living hidden among humans for centuries, she now works under the Fallen Angel Ophiel as his personal agent. Mystic - Dark Samael - Level 45 Dark Beam (Magic, Ranged Attack) - Distance Attack (16 inches). +1 Attack/ +2 Damage The Mark of Erebus (Magic, Effect) - Cast Lvl 2 Seal on an enemy unit inside Bael's Control Zone. Effect 16. The Mark of Noah (Magic,Effect) - Cast lvl 2 Berserk on an enemy or friendly unit inside Bael's Control Zone. Effect 16. The Mark of Jedah (Magic, Effect) - Cast Lvl 2 Paralyze on an enemy unit inside Bael's Control Zone. Effect 16. This pewter figure is unpainted and unassembled. Requires additional Anima Tactics figures to play.
The listed playing time for Anima Tactics: Bael is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Anima Tactics: Bael for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Anima Tactics: Bael has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Anima Tactics: Bael belongs to these categories: Fantasy, Fighting, and Miniatures. Its main mechanics are Dice Rolling and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Anima Tactics: Bael as an expansion for Anima Tactics. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Anima Tactics to use it. Check that your edition of Anima Tactics is compatible, as some expansions were revised between editions.