
- BGG rank
- BGG #55
- BGG rating
- 8.2
Cthulhu: Death May Die
- 1–5 players
- 90–120 min
- Complexity 2.5/5
- 2019

Rules assistance for Anima Tactics: Church Agent
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Anima Tactics: Church Agent is an expansion for Anima Tactics released in 2009 for 2 players, 60 minutes per game, and ages 12 and up. Its main mechanics are Dice Rolling and Action Points.
Church Agent's are the special forces available to the Churches highest circles of power. Many have been trained in Caedus since childhood to hunt down and destroy the forces that threaten humanity, while others learn to use the divine gifts they where born with to further the Churches work. While they come from disparate walks of life, every church agent has been drawn to the fold to become an instrument of their god's will on Gaia. Neutral Church Warrior or Mystic - Lv. 20+ At 4 | Dm 2 | Df 8 | Ar 0 | LP: 10 | Re 10 | Mo 6/10 | AP 2/4 Agent: Church Agents are not unique characters and you may include 1 for every 150 Levels in a Church Alliance Party. For example, a party of 300 levels could include up to two Church Agents. ooo - Deus Ex Terra (Ki, Attack) +3 Attack / +2 Damage. Deus Ex Terra can only be used if the Agent is a Warrior. ooo - Healing (Magic, Effect) A friendly Character within the Agent's Control Zone is healed 2 Life Points. Healing can only be used if the Agent is a Mystic. Church Agent Skill Card A Church Agent can possess any combination of the following options, as long the added levels do not take their total level above 40. Any option cannot be chosen more than once. Options from the Inquisitor section of this card cannot be chosen if any options from the Saint section are chosen and vice versa. •The Agent recovers one more Action per turn. Lv. +10 •The Agent's Speed is increased to 8/12. Lv. +5 Inquisitor •The Agent's attacks against Light Characters get +4 damage. Lv. +5 •The Agent's attacks against Dark Characters get +4 damage. Lv. +5 •The Agent's attacks against Mystic Characters get +4 damage. Lv. +5 •The Agent gets +1 attack and +2 damage. Lv. +5 •The Agent gets +4 Life Points. Lv. +5 Saint •The Agent's Healing skill heals 5 Life Points instead of 2. Lv. +10 •Innate Ability: All Friendly Characters in the Agent's Control Zone get +1 Resistance. Lv +10 •The Agent gets the following ability: Lv. +5 oo - Holy Protection (Magic, Effect) A Friendly Character with the Control Zone of the Agent gets Shield Lv.1 and Protection Lv.1. Alignment: If options from the Inquisitor section are chosen, then the Agent is Dark faction and a Warrior. If options from the Saint section are chosen, then the Agent is Light faction and a Mystic. If no options are chosen from either section, the Agent is Neutral and you decide whether they are either a Warrior or Mystic.
Anima Tactics: Church Agent supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Anima Tactics: Church Agent is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Anima Tactics: Church Agent for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Anima Tactics: Church Agent belongs to these categories: Fantasy, Fighting, and Miniatures. Its main mechanics are Dice Rolling and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Anima Tactics: Church Agent as an expansion for Anima Tactics. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Anima Tactics to use it. Check that your edition of Anima Tactics is compatible, as some expansions were revised between editions.