
- BGG rank
- BGG #55
- BGG rating
- 8.2
Cthulhu: Death May Die
- 1–5 players
- 90–120 min
- Complexity 2.5/5
- 2019

Rules assistance for Anima Tactics: Claire Adelheid
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Anima Tactics: Claire Adelheid is an expansion for Anima Tactics released in 2008 for 2 players, 60 minutes per game, and ages 12 and up. Its main mechanics are Dice Rolling and Action Points.
Claire Adelheid, a young idealist knight of the Order of Heaven. She hails from the deep woods of Alberia. The blood of the Sidhe run in her veins, enabling her to wield and invoke the power of the legendary Gae Bolg, one of the most ancient and powerful weapons of Lilium myth. Above all, Claire strives to create a better tomorrow, putting her soul on the line fighting all that threaten the future of the people of Gaïa. In more ways then one, Claire is the dream of Elisabetta incarnated. Light Empire Warrior - Lv. 45 At 5 | Dm 5(2) | Df 8 | Ar 3 | LP 14 | Re 9 | Mo 8/12 | AP 3/4 Gae Bolg: Claire may make hand-to-hand combat attacks up to a distance of 2 inches even if she is not in base contact with the enemy. If she makes a Critical Hit on any attack, the Defender's Armor is ignored. ooo - Nuala (Ki, Attack) +5 Damage. oooo - Eadgil Solaris (Ki, Charge) +2 Attack / +4 Damage. Eadgil Solaris causes Throw. ooo - Tuatha De Danann (Ki, Ranged Attack) Distance (16 inches), +5 Attack. Roll 2 dice and keep the highest result. After using Tautha De Danann Claire's damage attribute is reduced to its secondary value and she loses the special abilities Gae Bolg and Eadgil Solaris. Limit: Once per game.
Anima Tactics: Claire Adelheid supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Anima Tactics: Claire Adelheid is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Anima Tactics: Claire Adelheid for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Anima Tactics: Claire Adelheid has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Anima Tactics: Claire Adelheid belongs to these categories: Fantasy, Fighting, and Miniatures. Its main mechanics are Dice Rolling and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Anima Tactics: Claire Adelheid as an expansion for Anima Tactics. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Anima Tactics to use it. Check that your edition of Anima Tactics is compatible, as some expansions were revised between editions.