Anima Tactics: Claude Valmore
BGG rating
8.0

Expansion for Anima Tactics

Anima Tactics: Claude Valmore

2009

Rules assistance for Anima Tactics: Claude Valmore

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 12+
  • Complexity 3.0/5

Rules assistant for Anima Tactics: Claude Valmore

What would you like to know?

Answers come from the official rulebook, with the page to check.

Anima Tactics: Claude Valmore is an expansion for Anima Tactics released in 2009 60 minutes per game and ages 12 and up. Its main mechanics are Dice Rolling and Action Points.

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About the game

Publihser Blurb: Claude Valmore, a former member of the Cerberus Division, is now one of the most enthusiastic champions of the Azur Alliance. A devout follower of the Arbitrator Arkeid, who he considers a beacon of hope for Gaïa, this intrepid fighter is ready to prove that his inhuman endurance can only be matched by his determination. Warrior - Light Azur Alliance - Level 45 Vermilion Parry (Ki, Dodge) - If the dodge is a success, the attacker suffers Seal Lvl 2.Effect 15. Counter of the Cross (Ki, Counterattack) - Attack +4 / Defense -2. By using this Counter, Claude may counterattack even if he failed to dodge the attack. Absolute Defense (Ki, Effect, Reactive) - This ability may only be activated during the Maintenance Phase. Counterattacks become free actions for the rest of the turn. If an enemy unit engaged in hand-to-hand combat with Claude try to escape, Claude perform a free attack against it before it rolls for the escape. This pewter figure is unpainted and unassembled. Requires additional Anima Tactics figures to play.

Publishers

  • Fantasy Flight Games

Questions and answers

The listed playing time for Anima Tactics: Claude Valmore is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.