Anima Tactics: Damien
BGG rating
6.0

Expansion for Anima Tactics

Anima Tactics: Damien

2009

Rules assistance for Anima Tactics: Damien

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 12+
  • Complexity 3.0/5

Rules assistant for Anima Tactics: Damien

What would you like to know?

Answers come from the official rulebook, with the page to check.

Anima Tactics: Damien is an expansion for Anima Tactics released in 2009 60 minutes per game and ages 12 and up. Its main mechanics are Dice Rolling and Action Points.

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About the game

Publisher Blurb: Like a shadow that crawls through the darkness unseen and unheard, like a dark angel bringing absolute silence, the Inquisitor Damien is an enigma even to the Church. To contain his abilities he has restrained his body in rune covered bindings and sealed his senses. Nevertheless, although blind, his eyes perceive more than any mortal sight has seen, illuminated by the clearness of eternal darkness... Warrior/Prowler - Neutral Church - Level 45 Innate Abilities: Initiative, Immunity (Blind). Lightning Slash: All of Damien's attacks ignore the target's Armor. Phase: When using Bodyless or Lifeless Damien is considered Intangible. He ignores all movement penalties due to difficult terrain, and may withdraw from Hand-to-hand combat without needing to Escape. Breathless (Ki, Attack) - +3 Attack. Damien gains a Damage bonus on this attack equal to the target's Armor. Bodyless (Magic, Movement) - Damien may move up to 16 inches in a straight line. Lifeless (Ki, Charge) - +4 Damage. This pewter figure is unpainted and unassembled. Requires additional Anima Tactics figures to play.

Publishers

  • Fantasy Flight Games

Questions and answers

The listed playing time for Anima Tactics: Damien is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.