
- BGG rank
- BGG #65
- BGG rating
- 8.7
Oathsworn: Into the Deepwood
- 1–4 players
- 30–90 min
- Complexity 3.7/5
- 2022

Rules assistance for Anima Tactics: Dark Faction Starter
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Anima Tactics: Dark Faction Starter is an expansion for Anima Tactics released in 2009 60 minutes per game and ages 12 and up. Its main mechanics are Dice Rolling and Action Points.
Publisher Blurb: Bound by their ruthless philosophies and ambitions of power, Bael and Cheshire crush anyone in their path. Cheshire: One of the fallen cherubim of the breed of the Ebudan. Cheshire is so old he has forgotten even his true name. Gifted with a natural talent for annihilation and war, his inborn powers are terrifying. Warrior - Dark Samael - Level 50 Excisun Aeris (Ki, Ranged Attack) - Ranged Attack (12 inch). +2 Attack / +2 Damage Summun (Ki, Attack) - +4 Attack / +4 Damage. ======================================================== Shinigami Ayl: As one of the dark spirits of death, Ayl combines strong magic abilities with an incredible combat skill. With her powers, she is able cast even the souls of living creatures into oblivion. Dark Samael Warrior/Mystic - Lv. 50 At 5 | Dm 5 | Df 8 | Ar 1 | LP: 14 | Re 10 | Mo 8/12 | AP 3/4 ooo - Unholy Beam (Magic, Ranged Attack) Distance (16 inch). ooo - Mimic Damage (Magic, Effect, Reactive) Cast when an enemy declares an attack on a friendly unit within your Control Zone. If the attack successfully causes damage to the friendly unit, apply the same damage to any enemy unit within your Control Zone. Effect 15. ooo - Death Scythe (Magic, Attack) + 2 Attack. If Death Scythe causes any damage, target unit suffer Lv1 Doom. Effect 15. Both pewter figures are unpainted and unassembled.
The listed playing time for Anima Tactics: Dark Faction Starter is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Anima Tactics: Dark Faction Starter for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Anima Tactics: Dark Faction Starter has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Anima Tactics: Dark Faction Starter belongs to these categories: Fantasy, Fighting, and Miniatures. Its main mechanics are Dice Rolling and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Anima Tactics: Dark Faction Starter as an expansion for Anima Tactics. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Anima Tactics to use it. Check that your edition of Anima Tactics is compatible, as some expansions were revised between editions.