
- BGG rank
- BGG #505
- BGG rating
- 8.0
Massive Darkness 2: Hellscape
- 1–6 players
- 60 min
- Complexity 2.8/5
- 2022

Rules assistance for Anima Tactics: Duncan Reid
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Anima Tactics: Duncan Reid is an expansion for Anima Tactics released in 2009 60 minutes per game and ages 12 and up. Its main mechanics are Dice Rolling and Action Points.
Publisher Blurb: One of the special agents of The Hand of the Emperor, Ducan is a warrior of great skill. After years of irreproachable services for Abel, he is now in charge of finding relics of the Lost Loggia. Warrior - Empire - Level 45 Crossblade (Ki, Attack) - Special Impact. Duncan Carries out a normal attack; if the atack is successful, Duncan is able to make a second free attack. Pride (Ki, Effect, Reactive) - Duncan gains Lv. 2 Protection. This pewter figure is unpainted and unassembled. Requires additional Anima Tactics figures to play.
The listed playing time for Anima Tactics: Duncan Reid is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Anima Tactics: Duncan Reid for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Anima Tactics: Duncan Reid has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Anima Tactics: Duncan Reid belongs to these categories: Fantasy, Fighting, and Miniatures. Its main mechanics are Dice Rolling and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Anima Tactics: Duncan Reid as an expansion for Anima Tactics. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Anima Tactics to use it. Check that your edition of Anima Tactics is compatible, as some expansions were revised between editions.