Anima Tactics: Harod
BGG rating
6.8

Expansion for Anima Tactics

Anima Tactics: Harod

2007

Rules assistance for Anima Tactics: Harod

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 12+
  • Complexity 2.0/5

Rules assistant for Anima Tactics: Harod

What would you like to know?

Answers come from the official rulebook, with the page to check.

Anima Tactics: Harod is an expansion for Anima Tactics released in 2007 60 minutes per game and ages 12 and up. Its main mechanics are Dice Rolling and Action Points.

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About the game

Publisher Blurb: Born in the shadows, Harod is the perfect assassin. Without remorse or guilt, this angel of death spread his wings to bring silence and doom upon anyone in his path. Prowler - Azur Alliance - Level 40 Stealth (Subterfuge, Effect) Becomes Hidden. This skill can not be activated if Harod is inside an enemy Control Zone. Murder Attack (Subterfuge, Attack) Special Impact, +5 Attack / +5 Damage. If Murder Attack causes any damage, target unit suffer Lv3 Poison. Effect 16. This skill can be used only if Harod is Hidden. Snake Blades (Ki, Attack) Special Impact, +2 Attack. If Snake Blades cause any damage, target unit suffer Lv3 Poison. Effect 15 This pewter figure is unpainted and unassembled. Requires additional Anima Tactics figures to play.

Publishers

  • Fantasy Flight Games

Questions and answers

The listed playing time for Anima Tactics: Harod is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.