Anima Tactics: Janiel
BGG rating
6.3

Expansion for Anima Tactics

Anima Tactics: Janiel

2009

Rules assistance for Anima Tactics: Janiel

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 12+
  • Complexity 2.0/5

Rules assistant for Anima Tactics: Janiel

What would you like to know?

Answers come from the official rulebook, with the page to check.

Anima Tactics: Janiel is an expansion for Anima Tactics released in 2009 60 minutes per game and ages 12 and up. Its main mechanics are Dice Rolling and Action Points.

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About the game

Publisher Blurb: Few agents of Samael have proven as useful to the organization as the Sylvain Janiel Ul Del Valiem. Young even by the standards of her race, Janiel is both an incomparable spell caster and an unequaled martial artist in the service of the Fallen Angel Dinah. Her mystical abilities allow her to invoke into the world a guardian spirit named Enjeil, who takes the form of an enormous eagle made of energy, through which she manifests her powers. Any obscure power that underestimates her will meet its end in a flurry of feathers. Warrior / Mystic - Samael - Level 40 Einjeil Eyes (Magic, Seek) - This ability gives +8 inches to Janiel's Control Zone and +1 to the success roll of the Seek Control. The Mark of Einjeil (Magic, Effect) - Choose an enemy unit within 20 inches. Until the end of the turn, all Ranged Attacks of any friendly unit against that enemy gain +2 Attack. Effect 16. Feathers Storm (Magic, Ranged Attack) - Distance (20 Inches), +2 Damage. Feathers Slash (Ki, Attack) - +2 Attack / +2 Damage. Healing Breath (Magic, Effect) - A friendly unit inside Janiel's Control Zone gains Lv 2 Healing. This pewter figure is unpainted and unassembled. Requires additional Anima Tactics figures to play.

Publishers

  • Fantasy Flight Games

Questions and answers

The listed playing time for Anima Tactics: Janiel is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.