Anima Tactics: Kairos
BGG rating
6.0

Expansion for Anima Tactics

Anima Tactics: Kairos

2009

Rules assistance for Anima Tactics: Kairos

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 12+
  • Complexity 3.0/5

Rules assistant for Anima Tactics: Kairos

What would you like to know?

Answers come from the official rulebook, with the page to check.

Anima Tactics: Kairos is an expansion for Anima Tactics released in 2009 60 minutes per game and ages 12 and up. Its main mechanics are Dice Rolling and Action Points.

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About the game

Publisher Blurb: The duk/zarist Kairos is the younger brother of the 9 Fallen Angel, Ophiel, one of the lords of Samael. Even though he opposes his brothers radical view of humankind, he works under his command hoping that in this way he can mitigate his brother’s most extreme actions. Warrior - Dark Samael - Level 45 Dark Valestis (Ki, Charge) - +4 Damage. Kairos may charge up to 16 inches. Soul Spiral (Ki, Ranged Attack) - Distance (16 inches). +2 Damage. Final Burst (Ki, Attack) - Final Burst affects all enemy units within 3 inches of Kairos. Kairos may spend an additional action point to gain +2 Attack. This pewter figure is unpainted and unassembled. Requires additional Anima Tactics figures to play.

Publishers

  • Fantasy Flight Games

Questions and answers

The listed playing time for Anima Tactics: Kairos is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.