
- BGG rank
- BGG #505
- BGG rating
- 8.0
Massive Darkness 2: Hellscape
- 1–6 players
- 60 min
- Complexity 2.8/5
- 2022

Rules assistance for Anima Tactics: Light Faction Starter
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Anima Tactics: Light Faction Starter is an expansion for Anima Tactics released in 2009 60 minutes per game and ages 12 and up. Its main mechanics are Dice Rolling and Action Points.
Publisher Blurb: Bound together by their ideology and the calling in their soul, Sister Evangeline and Kronen Roxxon work tirelessly to fight the awakening darkness. Sister Evangeline: From the moment of her birth, Evangeline was blessed and dammed with special abilities which made her different from other people. Now, under the severe supervision of the church, she has developed her mystical powers to serve the 13 bishop. Mystic - Light Church - Level 50 Holy Armor (Magic, Effect) - One target friendly unit gains Lv2 Shield. Blessing (Magic, Effect ) - All friendly units inside Evangeline's Control Zone gain +1 to Attack and Defense. Upkeep: o Vision (Magic, Effect) - Detect any hidden unit inside Evangeline's Control Zone. Healing (Magic, Effect) - Heal 5 Life Points of a friendly unit inside Evangeline's Control Zone. Kronen Roxxon: As one of the high knights of the empire, Kronen is an impressive warrior with outstanding combat skills. Wearing heavy full plate armor and a gigantic sword that only he can wield, he is an indomitable force. Warrior - Light Empire - Level 40 Scarlet Heartbeat (Ki, Counter) - Special Counter. If you achieve a successful Dodge, the counter gains +4 Attack / +2 Damage. Both pewter figures are unpainted and unassembled.
The listed playing time for Anima Tactics: Light Faction Starter is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Anima Tactics: Light Faction Starter for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Anima Tactics: Light Faction Starter has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Anima Tactics: Light Faction Starter belongs to these categories: Fantasy, Fighting, and Miniatures. Its main mechanics are Dice Rolling and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Anima Tactics: Light Faction Starter as an expansion for Anima Tactics. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Anima Tactics to use it. Check that your edition of Anima Tactics is compatible, as some expansions were revised between editions.