Anima Tactics: Rayne
BGG rating
7.5

Expansion for Anima Tactics

Anima Tactics: Rayne

2008

Rules assistance for Anima Tactics: Rayne

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 12+
  • Complexity 3.0/5

Rules assistant for Anima Tactics: Rayne

What would you like to know?

Answers come from the official rulebook, with the page to check.

Anima Tactics: Rayne is an expansion for Anima Tactics released in 2008 for 2 players, 60 minutes per game, and ages 12 and up. Its main mechanics are Dice Rolling and Action Points.

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About the game

Know as Number XXI in Wissenchaft hierarchy, the daughter of the renowned Praetorian Killrayne is one of the most efficient Crows of Lucanor, thanks to the combination of her superior skills and The Process blood that runs through her veins. Neutral Wissenschaft Warrior - Lv. 45 At 6 | Dm 2 | Df 10 | Ar 0 | LP: 12 | Re 10 | Mo 12/16 | AP 3/4 Equipment: Rayne may have two Advantage Cards attached to her. oo - Neokinesis (Ki, Effect) Rayne gains Lv2 Haste. Limit: Once per game ooo - Shadow Technique (Ki, Attack) Rayne makes two consecutive attacks against the same target. oooo - Unlimited Edges (Ki, Charge) + 5 Attack / +2 Damage. oooo - Never Ending Illusion (Ki, Counterattack) + 2 Attack. If Rayne Dodges an Attack successfully, she makes four consecutive Attacks against the attacker. A part of Team Assault Group along with XII and Lorenzo.

Publishers

  • Fantasy Flight Games

Questions and answers

Anima Tactics: Rayne supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.