
- BGG rank
- BGG #55
- BGG rating
- 8.2
Cthulhu: Death May Die
- 1–5 players
- 90–120 min
- Complexity 2.5/5
- 2019

Rules assistance for Anima Tactics: Rayne
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Anima Tactics: Rayne is an expansion for Anima Tactics released in 2008 for 2 players, 60 minutes per game, and ages 12 and up. Its main mechanics are Dice Rolling and Action Points.
Know as Number XXI in Wissenchaft hierarchy, the daughter of the renowned Praetorian Killrayne is one of the most efficient Crows of Lucanor, thanks to the combination of her superior skills and The Process blood that runs through her veins. Neutral Wissenschaft Warrior - Lv. 45 At 6 | Dm 2 | Df 10 | Ar 0 | LP: 12 | Re 10 | Mo 12/16 | AP 3/4 Equipment: Rayne may have two Advantage Cards attached to her. oo - Neokinesis (Ki, Effect) Rayne gains Lv2 Haste. Limit: Once per game ooo - Shadow Technique (Ki, Attack) Rayne makes two consecutive attacks against the same target. oooo - Unlimited Edges (Ki, Charge) + 5 Attack / +2 Damage. oooo - Never Ending Illusion (Ki, Counterattack) + 2 Attack. If Rayne Dodges an Attack successfully, she makes four consecutive Attacks against the attacker. A part of Team Assault Group along with XII and Lorenzo.
Anima Tactics: Rayne supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Anima Tactics: Rayne is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Anima Tactics: Rayne for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Anima Tactics: Rayne has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Anima Tactics: Rayne belongs to these categories: Fantasy, Fighting, and Miniatures. Its main mechanics are Dice Rolling and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Anima Tactics: Rayne as an expansion for Anima Tactics. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Anima Tactics to use it. Check that your edition of Anima Tactics is compatible, as some expansions were revised between editions.