
- BGG rank
- BGG #5,917
- BGG rating
- 6.8
Origins: How We Became Human
- 2–5 players
- 180 min
- Complexity 3.8/5
- 2007

Rules assistance for Animal Farm
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Animal Farm is an expansion for American Megafauna released in 2008 for 2–5 players. It was designed by Phil Eklund and its main mechanics are Variable Player Powers, Auction / Bidding, and Point to Point Movement.
Also known as "American Mega-People", this is the combination mega-game of American Megafauna and Origins: How We Became Human. In Origins terms, much of the play of American Megafauna is relegated to Era 0, predating the play in Origins: How We Became Human. Play commences on the American Megafauna map as players evolve their species. Upon reaching Era 1, their species is some form of "human"- perhaps of reptilian descent, and must focus on evolving their brain as in Origins: How We Became Human. Once their brain is fully evolved, players continue through the subsequent eras, working towards unique victory conditions. Animal Farm is an epic abstracted simulation that spans the intervening millenia between the Mesozoic Era to the rise of modern humans. Players will take on the roles of species, language groups, cultures, and, finally, ideas. The game features two new brain maps representing humanoids descending from reptiles and humanoid descendants of mastodons.
Animal Farm supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Animal Farm has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Animal Farm belongs to these categories: Animals, Prehistoric, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Auction / Bidding, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Animal Farm are: Phil Eklund. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Animal Farm as an expansion for American Megafauna. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need American Megafauna to use it. Check that your edition of American Megafauna is compatible, as some expansions were revised between editions.