Animal Farm
BGG rating
6.0

Expansion for American Megafauna

Animal Farm

2008

Rules assistance for Animal Farm

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • Complexity 2.0/5

Rules assistant for Animal Farm

What would you like to know?

Answers come from the official rulebook, with the page to check.

Animal Farm is an expansion for American Megafauna released in 2008 for 2–5 players. It was designed by Phil Eklund and its main mechanics are Variable Player Powers, Auction / Bidding, and Point to Point Movement.

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About the game

Also known as "American Mega-People", this is the combination mega-game of American Megafauna and Origins: How We Became Human. In Origins terms, much of the play of American Megafauna is relegated to Era 0, predating the play in Origins: How We Became Human. Play commences on the American Megafauna map as players evolve their species. Upon reaching Era 1, their species is some form of "human"- perhaps of reptilian descent, and must focus on evolving their brain as in Origins: How We Became Human. Once their brain is fully evolved, players continue through the subsequent eras, working towards unique victory conditions. Animal Farm is an epic abstracted simulation that spans the intervening millenia between the Mesozoic Era to the rise of modern humans. Players will take on the roles of species, language groups, cultures, and, finally, ideas. The game features two new brain maps representing humanoids descending from reptiles and humanoid descendants of mastodons.

Questions and answers

Animal Farm supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.