
- BGG rank
- BGG #307
- BGG rating
- 7.4
Tapestry
- 1–5 players
- 90–120 min
- Complexity 3.0/5
- 2019

2022
Rules assistance for Antematter
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Antematter is a board game released in 2022 for 3–6 players, 45–120 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Hand Management, and Take That.
Antematter is the first and only poker strategy board game. 3-6 players enter a lore rich universe and take command of a unique crew of spacefarers, each vying to plunder, smuggle, gamble and bluff their way to supremacy. Featuring a blend of Texas Hold ‘Em poker and strategy gaming, Antematter is a true genre-buster with something for everyone. Players choose one of six crews to command. Each crew has its own deck of "crew cards," which can be used in game to gain advantages on your opponents (more on that later). Each round of play is divided into loot and poker phases. During the loot phase, players maneuver their three ships around the board, collecting salvage and cargo as they go. Once everyone has moved, players have the opportunity to further their ill gotten gains with a round of Texas hold 'em. First player to 4,000 credits wins. —description from the designer
Antematter supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Antematter is 45–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Antematter for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Antematter has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Antematter belongs to these categories: Card Game, Fantasy, and Bluffing. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Antematter as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.