
- BGG rank
- BGG #31,384
- BGG rating
- 3.8
Anti-Monopoly II
- 2–6 players
- 120 min
- Complexity 1.5/5
- 1977

Rules assistance for Anti-Monopoly
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Anti-Monopoly is a board game released in 1973 for 2–6 players, 120 minutes per game, and ages 8 and up. It was designed by Ralph Anspach and its main mechanics are Set Collection, Trading, and Auction / Bidding.
(Note: Not to be confused with Anti-Monopoly II. Please be careful when submitting new versions of this game; basically, anything published after 1987 will almost certainly be Anti-Monopoly II and belong to that game, even if it's called "Anti-Monopoly". As for the reasons why this is so, please see the clarifications at the end of this article and the article of Anti-Monopoly II.) The "Bust~the~Trust!" Game The basic idea of the game is to end the monopolistic practices of the 3-company-combinations of the game board. The players are Trust-Busting lawyers going about the board slapping lawsuits on the monopolies. The winning trust buster is the one who ends with the largest number of social-credit points when one of the players runs out of money. There are 3 kinds of company combinations on the board: Oligopolies, Trusts and Monopolies, marked by one, two and three "accusation circles" respectively. "Accusing" is done by placing a small, round chip of the same color as your token on such a circle. When all accusation circles of a combination are covered, the monopolistic practices of that combination have been ended. An accusation chip can be bought from the "Budget-Commissioner"; when lending money, he provides a Social-Credit card as an IOU. Variant rules are supplied for a Low-Budget Game and a Trading Game. Anspach fought --and won-- a vicious court battle against Hasbro (and others) over this game. Anti-Monopoly was briefly (1976-1982) published as "Anti" and "Anti-Monopoly II" was published as "Choice" whilst the company was forbidden to use the word "Monopoly". In 1984 after prevailing in court the company used the names "Anti-Monopoly" and "Anti-Monopoly II" for its two games. In 1987, Anti-Monopoly was withdrawn and Anti-Monopoly II was renamed "Anti-Monopoly". The game described here was produced as Anti-Monopoly before 1976 and from 1984 thru 1987. The game produced as Anti-Monopoly after 1987 is a different game, with the same name. Plenty of potential for confusion there, eh?
Anti-Monopoly supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Anti-Monopoly is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Anti-Monopoly for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Anti-Monopoly has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Anti-Monopoly belongs to these categories: Economic and Children's Game. Its main mechanics are Set Collection, Trading, and Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Anti-Monopoly are: Ralph Anspach. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Anti-Monopoly as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.