Anzio: The Struggle for Italy – 1943-1945
BGG rank
BGG #5,442
BGG rating
6.8

Anzio: The Struggle for Italy – 1943-1945

1969

Rules assistance for Anzio: The Struggle for Italy – 1943-1945

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+
  • Complexity 3.2/5

For 2 players

Rules assistant for Anzio: The Struggle for Italy – 1943-1945

What would you like to know?

Answers come from the official rulebook, with the page to check.

Anzio: The Struggle for Italy – 1943-1945 is a board game released in 1969 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Tom Oleson and David Williams (I) and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

(from the 4th edition back box and user's description:) Few games have been kept up to date as much as ANZIO has. Revised and revised again, a good game has gotten better and better. Played on a 44" X 14" mapboard of Italy, the game recreates the Allied amphibious Invasions and campaigns to secure the peninsula leading to the heart of Europe. The Allies face not only the German and Italian armies, but some of the most varied terrain in the world. Unit counters represent American, British, Greek, Canadian, Polish, French, Indian, German, and Italian forces. Order of Battles are available for a variety of mini-games and the campaign game, providing a highly versatile game of almost any duration and complexity. The twenty-four page rule book is divided into a basic game and several advanced versions. Each advanced version adding more and more rules, complicating while making the game more realistic and adding the·feel of the actual problems, decisions, and actions of the campaign. Game features include unit step reduction, naval bombardment, tactical airpower, paratroopers, limited intelligence, breakthrough combat, supply, stacking values, special terrain effects, and fortifications A gem for the hardcore gamer. Players can select their own combination of playability and realism. Probably the most underpublisized and under appreciated game around. A silent "Classic" Playing Time- Two hours and Up AVALON HILL COMPLEXITY RATING Basic Game: 4 Advanced Games: 7-10 (On a scale of 1-easy, 10-hard) 12.8 km (8 miles) per hex, 1 week per turn. Most units represent divisions.

Questions and answers

Anzio: The Struggle for Italy – 1943-1945 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.