
- BGG rank
- BGG #3,654
- BGG rating
- 7.4
Pax Emancipation
- 1–3 players
- 60–120 min
- Complexity 4.7/5
- 2018

Rules assistance for Aqua Mirabilis
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Aqua Mirabilis is a board game released in 2019 for 2–4 players, 90–120 minutes per game, and ages 14 and up. It was designed by Alessia Luca and its main mechanics are Area Majority / Influence, Action Points, and Worker Placement.
In Aqua Mirabilis, you take the role of a perfumer whose goal is to produce novel and exquisite perfumes to please the King and his Court. It all starts with flowers: orange, bergamot, jasmine, lavender, narcissus, and the rose. Through a variety of production methods, you transform flowers into the corresponding scents and use them to complete a perfume recipe. Not only will perfumers have to master the art of processing flowers and mixing fragrant essential oils, fixatives, and solvents, but they also have to continuously develop their knowledge and learn new techniques by studying and traveling. In the game, this is represented by acquiring apprenticeship and city tiles that provide unique benefits to their owners. Furthermore, players have to nurture their social position among nobles and try to influence the King and his Court thanks to the intercession of powerful Ladies properly courted and seduced. It is easy to be carried away by the froth and folly of the nobility and perfumery at the Court of Versailles. When perfumes are presented to the King and the Court, they score prestige points based on how fashionable and original they are. In the end, the player who has gained the most prestige points wins. —description from the publisher
Aqua Mirabilis supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Aqua Mirabilis is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Aqua Mirabilis for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Aqua Mirabilis has a complexity rating of 3.6 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Aqua Mirabilis belongs to these categories: Industry / Manufacturing and Age of Reason. Its main mechanics are Area Majority / Influence, Action Points, and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Aqua Mirabilis are: Alessia Luca. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Aqua Mirabilis as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.