
- BGG rank
- BGG #1,094
- BGG rating
- 7.8
Arcadia Quest: Inferno
- 2–4 players
- 60–120 min
- Complexity 2.5/5
- 2017

Rules assistance for Arcadia Quest: Riders
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Arcadia Quest: Riders is an expansion for Arcadia Quest released in 2018 for 2–4 players, 60 minutes per game, and ages 13 and up. It was designed by Eric M. Lang, Guilherme Goulart, Thiago Aranha, and Fred Perret and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
Arcadia Quest: Riders is a new modular expansion for Arcadia Quest and Arcadia Quest: Inferno, and requires either core set to play. Each Guild will get a mount. Mounts allow a Hero to saddle up and ride into battle in style. Mounts all have a shove-style ability, being able to clear other characters out of the way. They will also all have a unique ability, giving each Mount something cool they can do. And, like the Pets, they will have specialized gear that they can use to enhance their abilities and increase their survivability on the battlefield. Along with the mounts, the expansion will also have two brand-new heroes, as well as a brand-new major villain and a brand-new minor villain. The set also comes with a new 6-mission campaign. There are alternate scenarios for use with other Arcadia Quest expansions as well: if you have the Pets expansion, there’s an alternate version of one of the scenarios that makes specific use of that material. Same goes for Beyond the Grave. And if you have both, there’s yet another alternate scenario you can try out. —description from the publisher
Arcadia Quest: Riders supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Arcadia Quest: Riders is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Arcadia Quest: Riders for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Arcadia Quest: Riders belongs to these categories: Fantasy, Fighting, and Adventure. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Arcadia Quest: Riders are: Eric M. Lang, Guilherme Goulart, Thiago Aranha, and Fred Perret. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Arcadia Quest: Riders as an expansion for Arcadia Quest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Arcadia Quest to use it. Check that your edition of Arcadia Quest is compatible, as some expansions were revised between editions.