Arcadia Quest: Zahra
BGG rating
7.7

Expansion for Arcadia Quest

Arcadia Quest: Zahra

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Rules assistance for Arcadia Quest: Zahra

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • 13+
  • Complexity 1.5/5

Rules assistant for Arcadia Quest: Zahra

What would you like to know?

Answers come from the official rulebook, with the page to check.

Arcadia Quest: Zahra is an expansion for Arcadia Quest released in 2014 for 2–4 players, 60 minutes per game, and ages 13 and up. It was designed by Eric M. Lang, Guilherme Goulart, Thiago Aranha, and Fred Perret and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.

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About the game

A native of the western savannahs, Zahra's astonishing speed was hailed by her people as nothing short of a gift from the gods. She could run down game, outrun predators, and leap tall structures with a bound, a flip, and a whirling somersault. In fact, it was said she could outrun the sun itself! Which is where all the trouble began. The very day she decided to try, Lord Fang made his move. Now, eager to test her speed against the only worthy adversary left to her, she must aid Arcadia, defeat Lord Fang, and then get back to the savannah, where the real race will begin. Originally an exclusive figure available only through the Kickstarter campaign. Available in stores as of May, 2015.

Editions

  • Arcadia Quest: ZahraenCool Mini Or Not2015
  • Arcadia Quest: ZahraenCool Mini Or Not, Spaghetti Western Games2014

Questions and answers

Arcadia Quest: Zahra supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.