Archmage Origins
BGG rank
BGG #27,484
BGG rating
5.2

Archmage Origins

2017

Rules assistance for Archmage Origins

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 10–20 min
  • 8+
  • Complexity 1.0/5

Rules assistant for Archmage Origins

What would you like to know?

Answers come from the official rulebook, with the page to check.

Archmage Origins is a board game released in 2017 for 2–4 players, 10–20 minutes per game, and ages 8 and up. It was designed by Dave Killingsworth and its main mechanics are Hand Management, Area Majority / Influence, and Memory.

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About the game

In the time before the Dawn, the mages of Sorcado were locked in a constant struggle for power. They would battle to control monsters and minions. At the end, the mage with the greatest fighting force was declared leader…but that was then. Objective: Players take turns observing and manipulating the field of monsters by peeking at cards and deviously moving the monsters. Players strategically place their mage cards to compel monsters to join their army. The mage controlling the strongest force of monsters wins.

Publishers

  • (Self-Published)
  • SolarFlare Games

Questions and answers

Archmage Origins supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.