
- BGG rank
- BGG #21,889
- BGG rating
- 6.5
Nightmare Forest: Alien Invasion
- 1–6 players
- 20–60 min
- Complexity 1.7/5
- 2017

2016
Rules assistance for Nightmare Forest: Dead Run
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Nightmare Forest: Dead Run is a board game released in 2016 for 1–6 players, 20–40 minutes per game, and ages 8 and up. It was designed by Dave Killingsworth and its main mechanics are Hand Management, Push Your Luck, and Roll / Spin and Move.
You and your fellow campers are making a dead run through a zombie filled forest, trying to escape the woods filled with zombified forest creatures all hungering for a taste of your brains! With a combination of cards and dice; this game is different every time you play and the challenge keeps shifting. Not only do you have to run and escape, you have to live. You have a limited amount of dice each round to fight your way through while you and the other players can change the forest as you make your mad dash to safety. Beware the squirrel! He wants your brains, not your nuts! Game Play: You move across a game play area covered in hidden threats that want to eat you (cards) and you have to fight them with a limited and diminishing dice pool. You move and challenge a card to progress from the camp to the road. When you challenge the card in front of you is revealed. You have to then battle that card to move forward. You have to decide how many of your attack dice to use. You also have to decide what (if any) item cards in your stash you want to use to help you. You can only use each dice once per turn so be careful. Be the first to escape the Nightmare Forest at a Dead Run and be victorious. Fail...and become one with the flesh eating horde.
Nightmare Forest: Dead Run supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Nightmare Forest: Dead Run is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Nightmare Forest: Dead Run for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nightmare Forest: Dead Run has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Nightmare Forest: Dead Run belongs to these categories: Card Game, Humor, and Party Game. Its main mechanics are Hand Management, Push Your Luck, and Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nightmare Forest: Dead Run are: Dave Killingsworth. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nightmare Forest: Dead Run as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.