ArchRavels: Magic Socks
BGG rating
5.7

Expansion for ArchRavels

ArchRavels: Magic Socks

2026

Rules assistance for ArchRavels: Magic Socks

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 30–45 min
  • 8+

Rules assistant for ArchRavels: Magic Socks

What would you like to know?

Answers come from the official rulebook, with the page to check.

ArchRavels: Magic Socks is an expansion for ArchRavels released in 2026 for 2–6 players, 30–45 minutes per game, and ages 8 and up. It was designed by Adam McCrimmon and its main mechanics are Variable Player Powers, Set Collection, and Pattern Building.

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About the game

The knitting scene goes crazy when a family of crafting gnomes comes to town with magic socks to trade. How will your skills expand when your feet are full of magic? In ArchRavels: Magic Socks, you can trade items for enchanted footwear that doesn't just keep your toes warm: it gives you special rule-breaking powers. This expansion also introduces two new character types, the Expert and the Maker, along with everything you need to play them. Take this opportunity to expand your table to welcome 5 or 6 players simultaneously! Don't worry, the 5-6 player rules keep the game about the same length, despite adding 50% more crafty goodness! Finally, the Magic Socks expansion also includes some all new Special Projects to add a bit more variety to your knitting circle. -description from publisher

Questions and answers

ArchRavels: Magic Socks supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.