
- BGG rank
- BGG #51
- BGG rating
- 8.0
Harmonies
- 1–4 players
- 30–45 min
- Complexity 2.0/5
- 2024

Rules assistance for ArchRavels: Magic Socks
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
ArchRavels: Magic Socks is an expansion for ArchRavels released in 2026 for 2–6 players, 30–45 minutes per game, and ages 8 and up. It was designed by Adam McCrimmon and its main mechanics are Variable Player Powers, Set Collection, and Pattern Building.
The knitting scene goes crazy when a family of crafting gnomes comes to town with magic socks to trade. How will your skills expand when your feet are full of magic? In ArchRavels: Magic Socks, you can trade items for enchanted footwear that doesn't just keep your toes warm: it gives you special rule-breaking powers. This expansion also introduces two new character types, the Expert and the Maker, along with everything you need to play them. Take this opportunity to expand your table to welcome 5 or 6 players simultaneously! Don't worry, the 5-6 player rules keep the game about the same length, despite adding 50% more crafty goodness! Finally, the Magic Socks expansion also includes some all new Special Projects to add a bit more variety to your knitting circle. -description from publisher
ArchRavels: Magic Socks supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for ArchRavels: Magic Socks is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists ArchRavels: Magic Socks for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
ArchRavels: Magic Socks belongs to these categories: Economic and Expansion for Base-game. Its main mechanics are Variable Player Powers, Set Collection, and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of ArchRavels: Magic Socks are: Adam McCrimmon. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists ArchRavels: Magic Socks as an expansion for ArchRavels. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need ArchRavels to use it. Check that your edition of ArchRavels is compatible, as some expansions were revised between editions.