
- BGG rank
- BGG #4
- BGG rating
- 8.5
Gloomhaven
- 1–4 players
- 60–120 min
- Complexity 3.9/5
- 2017

Rules assistance for Arena: The Contest – Tanares Adventures
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Arena: The Contest – Tanares Adventures is an expansion for Arena: The Contest released in 2023 for 1–8 players, 45–90 minutes per game, and ages 14 and up. It was designed by Alexandre Aboud, Danilo de Alcantara, Clayton Machado, Toi von Glehn, Michael Alves, Guilherme Vasconcelos, and Keli L. Cruz and its main mechanics are Variable Player Powers, Cooperative Game, and Team-Based Game.
Tanares Adventures is a massive expansion for Arena: the Contest. With more than 40 miniatures and 70 different types of villains, it takes the cooperative campaign content beyond 100 hours of unique gameplay, and adds a new Combat Role to multiply the possibilities in PvP and Co-op matches. The PvP Game Modes (Capture the Orb, Tournament, Team Competition) become richer with the addition of the Commanders and their respective Companions. With a second miniature on the board, this new Combat Role (8th in total) brings to the table interesting and varied strategical and tactical novelties, and teambuilding synergies. The game's Co-op/Campaign Mode now develops in a semi-open world, where players can consult an Adventure Map and decide where they want to go next, instead of being linearly directed by the story. The Campaign runs in Cycles, each with three phases: City Phase, Journey Phase, and Quest Phase. In the City Phase, players have the opportunity to buy items, rest, and develop sidequests related to City Structures (that can be upgraded), Relics (rewards obtained by completing a Quest, that initiate optional story arcs with a puzzle vibe), and others. In the Journey Phase, players read a prelude related to the region they want to visit, in connection with the overall story, and prepare for the Quest, by studying what they may face (this changes according to Story Facts unlocked), assigning tasks to Assets (helpful NPCs that join the team as the story progresses), equipping items, and more. Finally, in the Quest Phase, the game board is assembled and dozens of different villains may be faced. The dungeon crawling and replayability vibe is heightened by the addition of random encounters, secret rooms with previously unknown content, events and interactions that require tough decisions during the mission, and more. All your decisions matter and significantly impact the Quests’ gameplay, modifying even the circumstances of the multi-part epic final mission, and determines the Boss (or Bosses) you might face, in an exciting campaign with multiple endings. -description from publisher
Arena: The Contest – Tanares Adventures supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Arena: The Contest – Tanares Adventures is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Arena: The Contest – Tanares Adventures for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Arena: The Contest – Tanares Adventures has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Arena: The Contest – Tanares Adventures belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Variable Player Powers, Cooperative Game, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Arena: The Contest – Tanares Adventures are: Alexandre Aboud, Danilo de Alcantara, Clayton Machado, Toi von Glehn, Michael Alves, Guilherme Vasconcelos, and Keli L. Cruz. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Arena: The Contest – Tanares Adventures as an expansion for Arena: The Contest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Arena: The Contest to use it. Check that your edition of Arena: The Contest is compatible, as some expansions were revised between editions.