
- BGG rank
- BGG #3,107
- BGG rating
- 6.7
Arkham Noir: Case #1 – The Witch Cult Murders
2017
Rules assistance for Arkham Noir: Case #1 – The Witch Cult Murders
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1 player
- 30 min
- 14+
- Complexity 2.3/5
About the game
Description from the publisher: Walpurgis Night, May’s Eve, is always a nightmare in witch-haunted Arkham. There are bad doings, and a child or two frequently goes missing. This year, Miskatonic University students engaged in occult studies have been turning up dead. Arkham Police, in deference to your unusual expertise, have asked for your help to get to the root of the matter. Time is of the essence because after Walpurgis Night, the trail will grow cold and the culprits will retreat to the shadows until the next Witches' Sabbat, when the next cycle of deaths will begin. As private investigator Howard Lovecraft, you will investigate events based on the stories "The Dreams in the Witch House" (1933), "The Thing on the Doorstep" (1933), and "The Unnamable" (1923). Arkham Noir is a solitaire card game inspired by the interconnected stories of H. P. Lovecraft and other authors, re-imagined as noir detective stories. Each case stands alone. Gameplay consists of adding cards to open cases, creating lines of investigation in an effort to solve them. The ultimate goal is to score five "puzzle" clue cards in order to piece together the big picture before running out of time or mental stability. Each newly shuffled deck is the start of a unique challenge, with adjustable difficulty levels to accommodate all level of players. ••• Como cada año en la ciudad embrujada de Arkham, la noche de Walpurgis, en las vísperas del 1 de mayo, trae consigo malos augurios, desapariciones y sucesos inexplicables. Este año han aparecido muertos varios estudiantes de la Universidad de Miskatonic que investigaban temas relacionados con el ocultismo. Una vez más, la policía de Arkham reclama tu inusual experiencia para llegar a la raíz de los hechos. Debes actuar con rapidez antes de que las huellas del culto se desvanezcan y los culpables vuelvan a ocultarse entre las sombras, donde permanecerán hasta el Sabbat de las brujas, cuando comenzará un nuevo ciclo de muertes. Ponte en la piel del investigador privado Howard Lovecraft e indaga los sucesos basados en los relatos: “Los sueños en la casa de la bruja” (1933), “El que acecha en el umbral” (1933) y “Lo innombrable” (1923). Arkham Noir es un juego inspirado en la interconexión de relatos de H. P. Lovecraft y otros autores, reinventados como historias detectivescas de novela negra. Cada caso de la serie Arkham Noir es independiente y se juega en solitario. El juego consiste en ir añadiendo cartas de pista a las líneas de investigación de los diferentes casos abiertos con el propósito de resolverlos. El objetivo final es recabar 5 tipos de pista diferentes con el atributo Puzle, que al unirlas nos proporcionen la perspectiva general de los sucesos acontecidos, cuidando de que no se acabe el tiempo o perdamos la cordura. Cada volumen de la serie nos enfrentará a un reto único, con grados de dificultad adaptables para cualquier tipo de jugador.
Designers
Publishers
- Edge Entertainment
- Raven Distribution
- Arclight Games
- asmodee
- Summon Games
- Ludonova
Questions and answers
The rules assistant for Arkham Noir: Case #1 – The Witch Cult Murders will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
Arkham Noir: Case #1 – The Witch Cult Murders supports 1 player according to the catalogue.
The listed playing time for Arkham Noir: Case #1 – The Witch Cult Murders is 30 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists Arkham Noir: Case #1 – The Witch Cult Murders for ages 14 and up. Check the age guidance on your edition.
The credited designers of Arkham Noir: Case #1 – The Witch Cult Murders are: Yves Tourigny.
The catalogue lists Arkham Noir: Case #1 – The Witch Cult Murders as a base game.
Rules assistant for Arkham Noir: Case #1 – The Witch Cult Murders
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