
- BGG rank
- BGG #2,305
- BGG rating
- 7.0
Expedition: Northwest Passage – HMS Terror Edition
2013
Rules assistance for Expedition: Northwest Passage – HMS Terror Edition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–4 players
- 60 min
- 14+
- Complexity 2.7/5
About the game
In 1845, Sir John Franklin led an expedition on behalf of the British Royal Navy to find and explore the last portion of the Northwest Passage, regardless of the cost. The Royal Navy gave Franklin two heavy Ships (HMS Terror and HMS Erebus) filled with scientific equipment, 1000 books, a crew of 128 men, and enough food to last for three years. They left England in May and encountered whalers along the west coast of Greenland in August. There, they waited for more favorable weather conditions for the crossing of the Lancaster Sound. Once the weather improved, they sailed into unknown waters, and no one ever heard from them again... Their disappearance provoked a great deal of turmoil in public opinion, and numerous British and American expeditions attempted to find their trail. As leaders of these expeditions in Expedition: Northwest Passage, players must venture into these hazardous Arctic waters in order to discover Franklin's fate and succeed where he failed – by finding the Northwest Passage. Players allocate their crewmen in their ship or in their sled to perform various actions such as exploring, moving, or gathering clues on the whereabouts of the Franklin expedition. As the game progresses, the seasons will pass and parts of the sea will be frozen, blocking the way for the ships. Players acquire victory points by gathering clues, mapping the area, and – of course – discovering the Northwest Passage. However, in order to claim victory, one has to come back home to the Greenland on time!
Categories
Designers
Publishers
- asmodee
- (Web published)
- Matagot
- Maple Games
Questions and answers
The rules assistant for Expedition: Northwest Passage – HMS Terror Edition will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
Expedition: Northwest Passage – HMS Terror Edition supports 1–4 players according to the catalogue.
The listed playing time for Expedition: Northwest Passage – HMS Terror Edition is 60 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists Expedition: Northwest Passage – HMS Terror Edition for ages 14 and up. Check the age guidance on your edition.
The credited designers of Expedition: Northwest Passage – HMS Terror Edition are: Yves Tourigny.
The catalogue lists Expedition: Northwest Passage – HMS Terror Edition as a base game.
Rules assistant for Expedition: Northwest Passage – HMS Terror Edition
Loading…