
- BGG rank
- BGG #3,107
- BGG rating
- 6.7
Arkham Noir: Case #1 – The Witch Cult Murders
- 1 player
- 30 min
- Complexity 2.3/5
- 2017

2018
Rules assistance for Arkham Noir: Case #2 – Called Forth By Thunder
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Arkham Noir: Case #2 – Called Forth By Thunder is a board game released in 2018 for 1 player, 30 minutes per game, and ages 14 and up. It was designed by Yves Tourigny and its main mechanics are Hand Management, Set Collection, and Open Drafting.
Randolph Carter is sitting across from your desk. "The state police have strongly advised me to stay out of the area." One dead companion and two others missing, presumed dead; Carter was old money, which went a long way towards explaining why he wasn't in jail. "Uh huh" is all the enthusiasm you can muster. He continues: "We were looking into the creeping death stalking the locals. Poor, squatter types, descendants of the Dutch colonists that once claimed the land. Typer put me on to it, and now he's nowhere to be found, of course. Things got out of hand, and I wonder if you’d finish looking into it for me?" Old money trumps no money when the rent is due, so you tell him you'll motor out to the Catskills and poke around. "Bring an umbrella. There are an awful lot of storms in the area." Arkham Noir is a solitaire card game inspired by the interconnected stories of H. P. Lovecraft and other authors, re-imagined as noir detective stories. Each case stands alone. In Case #2 – Called Forth By Thunder, as private investigator Howard Lovecraft, you will investigate events based on the stories: "The Lurking Fear" (1923) and "The Diary of Alonzo Typer" (1938). New elements such as storm cards and formula cards are introduced, which will force players to face the new challenge in a different way. ••• –La policía estatal me ha aconsejado encarecidamente que me mantenga alejado de ese lugar. Un compañero ha perdido la vida y otros dos continúan desaparecidos, presumiblemente también muertos. Randolph Carter, sentado frente a mi escritorio, era de familia ilustre, lo que en parte explica por qué no estaba en la cárcel. –Ajá, ¿eso es todo el entusiasmo que puedes reunir? –continuó. Investigábamos las extrañas muertes de los lugareños, gente humilde, descendientes de colonos holandeses que una vez reclamaron esa tierra. –Typer me metió en esto y ahora ha desaparecido. Las cosas se nos fueron de las manos… Me pregunto si terminarías la investigación por mí. Mi apellido no ayuda cuando se trata de pagar el alquiler. Diles que te dirigirás al bosque de Catskills y mantén los ojos bien abiertos. No olvides el paraguas. Las tormentas son frecuentes en la zona. Ponte en la piel del investigador privado Howard Lovecraft e indaga en los sucesos basados en los relatos: “El diario de Alonzo Typer” (1938) y “El horror oculto” (1923). Arkham Noir es un juego inspirado en la interconexión de relatos de H. P. Lovecraft y otros autores, reinventados como historias detectivescas de novela negra. Cada caso de la serie Arkham Noir es independiente y se juega en solitario. En esta segunda enrtega, se introducen nuevos elementos como cartas de tormenta o las de fórmula, que obligarán a los jugadores a enfrentarse al nuevo reto de una manera diferente.
Arkham Noir: Case #2 – Called Forth By Thunder supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Arkham Noir: Case #2 – Called Forth By Thunder is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Arkham Noir: Case #2 – Called Forth By Thunder for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Arkham Noir: Case #2 – Called Forth By Thunder has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Arkham Noir: Case #2 – Called Forth By Thunder belongs to these categories: Card Game, Fantasy, and Horror. Its main mechanics are Hand Management, Set Collection, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Arkham Noir: Case #2 – Called Forth By Thunder are: Yves Tourigny. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Arkham Noir: Case #2 – Called Forth By Thunder as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.