
- BGG rank
- BGG #16,481
- BGG rating
- 5.8
Warlock
- 2–6 players
- 60 min
- Complexity 2.3/5
- 1980

Rules assistance for Armor Supremacy
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Armor Supremacy is a board game released in 1976 for 2–6 players, 10 minutes per game, and ages 10 and up. It was designed by Bob Connor and its main mechanics are Hand Management and Open Drafting.
Armour Supremacy is a card game of strategy, skill and luck that is based loosely on the Second World War, a 1979 game by BattleLine Publications. Each player tries to build tanks, which will out-fight the tanks of their opponents. Each player must build mark 1 tank before completing a mark 2 tank and finally a mark 3 tank. Cards include 3 types each of Hulls and Turrets; 8 types of guns, Dual Purpose cards which reduce damage from anti-tank guns; 2 types of armor, Anti-tank carriages, Sponsons that let 2 guns be mounted on one tank hull; and modification cards that let you improve one of your older tanks as you get better parts. Similar in game mechanics to Rummy in many ways.
Armor Supremacy supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Armor Supremacy is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Armor Supremacy for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Armor Supremacy has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Armor Supremacy belongs to these categories: Card Game, Wargame, and World War II. Its main mechanics are Hand Management and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Armor Supremacy are: Bob Connor. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Armor Supremacy as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.