
- BGG rating
- 6.4
History of War: Allied Expansion
- 2–6 players
- 60 min
- Complexity 3.5/5
- 2003

2003
Rules assistance for History of War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
History of War is a board game released in 2003 for 2–6 players, 60 minutes per game, and ages 14 and up. It was designed by Martin Redlin and its main mechanics are Hand Management, Open Drafting, and Campaign / Battle Card Driven.
History of War is a collectible-strategy-card-game of average complexity that has no rarity or random distribution - which separates it from most of the other TCGs/CCGs. Each set contains the same cards! Purpose of the game is to conquer map-cards with ground units, aircraft and ships similar in the mechanics to the Warhammer 40.000 card game. Turn sequence is (in short form): draw cards phase place and redeploy cards attackers attack phase (defender can block) defenders attack phase (attacker can block) retreat phase winning phase end of turn phase The game is only sold in pre-constructed theme decks with 55 cards each. Currently available for the Axis player: A German starter deck (rules included), a German expansion deck. For the allied player: A British and US starter deck (rules included), a British and US expansion deck. The starter decks and the booster packs can be bought in many shops fully translated in English! The last edition fully translated was the Pacific Edition. In German there are a lot more: A Russian and an Italian expansion set, the "Fall Gelb"-Edition with German and French cards, the polish and finnish game packs and the top-seller "Africa Edition" - a box that contains both an axis and an allied starter set. Both are balanced very well and recommended for beginning with HoW. In February of 2009 there came a second box called "Road to Victory: Westfront 1944". The third starter box edition "Philippines 1944 - The biggest battle of all times" is released in Novembre of 2012. Expanded by History of War - "Fall Gelb" Edition History of War - Italian Expansion Set History of War - Russian Expansion Set History of War - Polish / Finnish Expansion Set Re-implemented by History of War - Pacific Edition History of War - Africa Edition History of War - Road to Victory: Westfront 1944 History of War - Philippines 1944: The biggest battle of all times (newest edition) From the publishers homepage: "Though widely realized in board and computer games a long time ago World War II was till now a dark horse in the Trading Cards (TCG) field. On the one hand it depends surely on the fact that the Second World War is a very serious topic which of course does not simplify its realization in a card game, on the other hand this very background requires the great historical precision and complexity that seemed difficult to achieve until now. The alphaBIT company from Hannover (Germany) takes charge of this problematic topic from now on and excels by a balance of realism and subtle intuition. History of War (HoW) presents the Second World War solely as the tactical fight of units. Retaliatory weapons, atom bombs or personal names like those of generals are deliberately excluded from the game. The goal of the game is a conquest of land cards that should bring together 15 win points. A means to an end in this case are the mentioned units and the HoW really succeeded to bring together three large parts of a war: fight by land, by air and by sea. It makes the game truly particular as even computer games have difficulties in combining these three types of units. As a rule they are divided into land/air or sea/air. In History of War on the contrary the players can use all the units like infantry, tanks, artillery, fighters, bombers, submarines and cruisers in one and the same deck without problems. In addition just like in all other TCGs they can choose freely in a great card pool and make up their own deck. There appears another positive aspect that would please first of all the players with not much means: there is no degree of rarity in HoW. All the cards of an edition are available exactly once in a set which means that a player knows what he buys and already with a few sets is equipped enough for a chosen side. The mentioning of the units provokes the question how they could be paid. The usual principle in other TCGs works here as well: some special cards provide the resources. These are called base improvements in HoW. These cards deliver not only the important technical values (TVs) necessary for payment of units, action cards and effects, but they possess as well useful qualities, so that the mere choice of his base improvements has decisive consequences for a player. The TVs deliver also the country improvements that can be placed directly in the countries and thus are imminently exposed to the attacks of the enemy, but then dispose of the interesting effects. The units paid with the TVs are played in the so-called deployment zone. The units have different attack and defense values for various areas like land, air and sea. The victory flags on the unit cards necessary to conquer the countries are transformed into the win points at the end of the game. More detailed and profound division of the values, ammunition consumption, moral and so on known from other games were deliberately resigned to make a game easy-to handle. Such special characteristics of the units were replaced by useful abilities that make the game fluent and the rules clear. The final transformation of the units into win points is based on historical accuracy. All the cards show the high quality pictures or even photos of the Second World War and the unit cards are enriched by engineering data. HoW is surely a must for lovers of strategy games, interesting and affordable on top of that thanks to the absence of degree of rarity." You can find lot of pictures and a rule discussion forum on their German webpage: www.history-of-war.com [you can change the webpage language clicking on the UK banner on the left, once in]
History of War supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for History of War is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists History of War for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
History of War has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
History of War belongs to these categories: Card Game, Wargame, and World War II. Its main mechanics are Hand Management, Open Drafting, and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of History of War are: Martin Redlin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists History of War as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.