Arnhem: Defiant Stand
BGG rank
BGG #11,121
BGG rating
7.7

Arnhem: Defiant Stand

2003

Rules assistance for Arnhem: Defiant Stand

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 90 min
  • 12+
  • Complexity 3.8/5

For 2 players

Rules assistant for Arnhem: Defiant Stand

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Answers come from the official rulebook, with the page to check.

Arnhem: Defiant Stand is a board game released in 2003 for 2–6 players, 90 minutes per game, and ages 12 and up. It was designed by Ray Tapio and Kurt Martin and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.

Expansions

Similar games

About the game

The Battle of Arnhem in super detail, with a building by building map with big hexes (you can put a bunch of counters in each one). 10 mostly small scenarios Two sheets of die cut counters with new art - big 3/4" AFV counters including lots of unusual German AFVs Giant-hex two sheet map depicting downtown Arnhem in September 1944 Super-sized deluxe AFV cards for all AFV types Sturdy box Two ten-sided dice Four Play Aid cards The tank counters are 3/4" across - the largest AFV counter of any tactical-level system on the market. The personnel counters are 5/8" each. Mostly a two or four-player game - it seems to play very quickly. There is a Basic Game included that explains all of the rules in a simple format. It takes about a half hour to get comfortable with tanks, infantry and terrain and start really playing. Very solid and extremely nice production values.

Questions and answers

Arnhem: Defiant Stand supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.