Art of War: Ambush Alley Mini Campaign
BGG rating
7.0

Expansion for Ambush Alley! A Game of Modern Urban Combat

Art of War: Ambush Alley Mini Campaign

2008

Rules assistance for Art of War: Ambush Alley Mini Campaign

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 60 min

Rules assistant for Art of War: Ambush Alley Mini Campaign

What would you like to know?

Answers come from the official rulebook, with the page to check.

Art of War: Ambush Alley Mini Campaign is an expansion for Ambush Alley! A Game of Modern Urban Combat released in 2008 for 1–2 players and 60 minutes per game. It was designed by Shawn Carpenter and its main mechanics are Dice Rolling.

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About the game

Return to the fictional city of Dawala and the neighboring town of Fadiz, a hot-bed of criminal as well as insurgent activity! Join 2nd Platoon in a mission to thwart the plans of a criminal cartel to plunder a nation’s cultural treasures and use the proceeds to fund insurgent operations! Gangsters, insurgents, and a statue of a winged lion-man with five legs! What more could you ask for from a mission? Art of War is an Ambush Alley mini-campaign pack. It contains three interlocking scenarios that can be played separately or as part of a narrative campaign in which the outcome of each scenario affects those that follow it. Art of War returns to Dawala, a fictional city introduced in The Three Block War, and the stalwart men of Lt. Meuse’s 2nd Platoon. Dawala might be a trouble spot anywhere in Iraq, Afghanistan or, with a little tweaking, nearly any other trouble-spot in the world. Likewise, the details of “2nd Platoon” have been left purposefully vague – it might be a platoon of US Rangers, British Marines, or soldiers of any of the many nations currently involved in hot, distant places. Expands: Ambush Alley! A Game of Modern Urban Combat

Questions and answers

Art of War: Ambush Alley Mini Campaign supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.