
- BGG rank
- BGG #10,250
- BGG rating
- 7.5
Force on Force: Modern Wargaming Rules
- 2 players
- 60 min
- Complexity 3.1/5
- 2009

Rules assistance for Art of War: Ambush Alley Mini Campaign
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Art of War: Ambush Alley Mini Campaign is an expansion for Ambush Alley! A Game of Modern Urban Combat released in 2008 for 1–2 players and 60 minutes per game. It was designed by Shawn Carpenter and its main mechanics are Dice Rolling.
Return to the fictional city of Dawala and the neighboring town of Fadiz, a hot-bed of criminal as well as insurgent activity! Join 2nd Platoon in a mission to thwart the plans of a criminal cartel to plunder a nation’s cultural treasures and use the proceeds to fund insurgent operations! Gangsters, insurgents, and a statue of a winged lion-man with five legs! What more could you ask for from a mission? Art of War is an Ambush Alley mini-campaign pack. It contains three interlocking scenarios that can be played separately or as part of a narrative campaign in which the outcome of each scenario affects those that follow it. Art of War returns to Dawala, a fictional city introduced in The Three Block War, and the stalwart men of Lt. Meuse’s 2nd Platoon. Dawala might be a trouble spot anywhere in Iraq, Afghanistan or, with a little tweaking, nearly any other trouble-spot in the world. Likewise, the details of “2nd Platoon” have been left purposefully vague – it might be a platoon of US Rangers, British Marines, or soldiers of any of the many nations currently involved in hot, distant places. Expands: Ambush Alley! A Game of Modern Urban Combat
Art of War: Ambush Alley Mini Campaign supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Art of War: Ambush Alley Mini Campaign is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Art of War: Ambush Alley Mini Campaign belongs to these categories: Fighting, Wargame, and Miniatures. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Art of War: Ambush Alley Mini Campaign are: Shawn Carpenter. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Art of War: Ambush Alley Mini Campaign as an expansion for Ambush Alley! A Game of Modern Urban Combat. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Ambush Alley! A Game of Modern Urban Combat to use it. Check that your edition of Ambush Alley! A Game of Modern Urban Combat is compatible, as some expansions were revised between editions.