
- BGG rank
- BGG #3,845
- BGG rating
- 7.5
Ascension X: War of Shadows
- 2–4 players
- 30–45 min
- Complexity 2.0/5
- 2016

2018
Rules assistance for Ascension: Delirium
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ascension: Delirium is a board game released in 2018 for 1–4 players, 30 minutes per game, and ages 13 and up. It was designed by Gary Arant and its main mechanics are Hand Management, Dice Rolling, and Open Drafting.
A new portal into the Dreamscape has been opened! The world of Vigil is warped by dreams and nightmares come to life. In Ascension: Delirium, you must wield the power of the Dreamborn to battle the forces of Delirium to save the realm. Use insight to access powerful new hero abilities and to roll the Delirium die. Recruit legendary heroes who have been warped by Delirium into new forms. Ascension: Delirium is playable as a standalone one-to-four-player game, or you can combine it with other Ascension games to play with up to six players! —description from the publisher
Ascension: Delirium supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ascension: Delirium is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ascension: Delirium for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ascension: Delirium has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ascension: Delirium belongs to these categories: Card Game and Fantasy. Its main mechanics are Hand Management, Dice Rolling, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ascension: Delirium are: Gary Arant. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ascension: Delirium as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.