Ascension: Immortal Heroes
BGG rank
BGG #2,132
BGG rating
7.3

Ascension: Immortal Heroes

2012

Rules assistance for Ascension: Immortal Heroes

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 30 min
  • 13+
  • Complexity 2.1/5

For 1 player

Rules assistant for Ascension: Immortal Heroes

What would you like to know?

Answers come from the official rulebook, with the page to check.

Ascension: Immortal Heroes is a board game released in 2012 for 1–2 players, 30 minutes per game, and ages 13 and up. It was designed by John Fiorillo and its main mechanics are Hand Management, Open Drafting, and Deck, Bag, and Pool Building.

Listen to the story

About the game

Ascension: Immortal Heroes is both a supplement to Gary Games' full-sized expansion/stand-alone game Ascension: Storm of Souls as well as a stand-alone two-player game in its own right. As the second set in the series, Ascension: Immortal Heroes completes the Storm of Souls story arc, with players trying to wield the power of past heroes with new Soul Gem cards – representing the trapped souls of heroes from the past – to stop the rebel godling Kythis from fueling his mad ascent to godhood. As with other Ascension titles, Immortal Heroes is a deck-building game in which players acquire cards from a central pool to add to their decks for use later; at the same time, they also combat creatures and other things that show up in that shared space. Both cards acquired and creatures defeated earn a player points.

Designers

Publishers

  • Stone Blade Entertainment
  • Marabunta

Questions and answers

Ascension: Immortal Heroes supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.