
- BGG rating
- 7.1
Rules assistance for Asking for Trobils: Companions
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–7 players
- 60–75 min
- 10+

Rules assistant for Asking for Trobils: Companions
What would you like to know?
Answers come from the official rulebook, with the page to check.
Asking for Trobils: Companions is an expansion for Asking for Trobils released in 2022 for 2–7 players, 60–75 minutes per game, and ages 10 and up. It was designed by Christian Strain and Erin McDonald and its main mechanics are Race.
About the game
Companions is an expansion to "Asking for Trobils". Space is lonely, but when the lost colony ship, the Friend, appeared on the outskirts of the star system, everyone was thrilled to hear about it. Even more exciting, the Friend Ship contains a new resource, Shards, that provides another way to capture Trobils! The residents of this ship are eager to explore the galaxy with you. If you let them tag along, despite their silly quirks, they'll give you these Shards to help rid the galaxy of Trobils. Companion cards are randomly paired with a Shard card and placed in a new player board that includes a Dial. The Dial helps show players where to place Shards and points to the active Quirk of the Companion. These pairs of cards are obtained by visiting the Friend Ship location. Shards are valuable, so players will strategize how to best navigate the Quirks of their Companion in order to gain as many Shards as they can without interrupting the efficiency of their Trobil hunting.
Categories
Mechanics
Designers
Publishers
- Breaking Games
Questions and answers
Asking for Trobils: Companions supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Asking for Trobils: Companions is 60–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Asking for Trobils: Companions for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Asking for Trobils: Companions belongs to these categories: Science Fiction and Expansion for Base-game. Its main mechanics are Race. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Asking for Trobils: Companions are: Christian Strain and Erin McDonald. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Asking for Trobils: Companions as an expansion for Asking for Trobils. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Asking for Trobils to use it. Check that your edition of Asking for Trobils is compatible, as some expansions were revised between editions.